THE LAKE is KOS! Mergo? You're literally STANDING IN HER NIGHTMARE Mergo's not a goddamn invisible baby this isn't Dark Souls. That LAKE behind The Orphan of Kos (Which, guess what, you're actually fighting Orphan of Kos 2 born out of another dead True Kin, the corpse). The Altar of Despair? That's Rom hanging out. The best part? Some Great Ones even show themselves. To anyone who doesn't understand just good Bloodborne does its elder gods, I beg you, please read this, then analyze the game itself. When you "kill" the Moon Presence, you're just playing your part in the cycle, becoming the next iteration of THAT Great One. ![]() The only exception is Moon Pressense because YOUR CHARACTER is PART of the Moon Presence. True Kin are specifc creatures of which every Great One has a single instance of: Mergo's Wet Nurse, Orphan of Kos, Rom's Dream Attack, Ebrietas, DAUGHTER of the Cosmos, Bloodletting Beast (Nameless Vileblood Source). Kin are your average run of the mill eldrich abominations. Personally I separate eldrich enemies into three categories in this game: Kin, True Kin and Great Ones. Amygdala is no Great One and is in fact never called one in the game. The Great Ones (Elder Gods) are as follows: Rom, Ebrietas, Moon Presence, Mergo, Kos and the Nameless Vileblood Source. In this way, Moon Presence mirrors Elden Beast and Isshin, without being weighed down by having a second boss tethered to them.This page is so wrong. Since both are separated, with a checkpoint between the two, each is able to shine on its own, even allowing Gehrman to act as a possible final boss on his own. The specific place where Bloodborne manages to succeed beyond these later attempts at the same surprise boss is how the Moon Presence pairs perfectly with Gehrman. However, the biggest surprises come from Sekiro: Shadows Die Twice with Isshin Ashina, and more recently with the Elden Beast in Elden Ring. This is done in a minor way with Dark Souls 3's Soul of Cinder, whose second phase surprisingly regrows its health bar before becoming a strong recreation of Dark Souls' Gwyn. Since Bloodborne introduced the Moon Presence as a secret boss that would appear at the eleventh hour to offer one final challenge before the credits roll, FromSoftware has attempted a similar concept in each game that has come after. RELATED: How Patches Has Manifested in Every FromSoftware Game Suppressing the ability to use blood vials and instantly dropping the player to a single hit-point creates a tense moment where the fight could easily end from one poorly-timed dodge. While it isn't quite the instant win button that a more recent FromSoftware boss like Elden Ring's Malenia has with Waterfowl Dance, the Moon Presence can combo the player to death with Gaze of the Moon and its own Numbing Mist. That being said, just because Moon Presence isn't the most difficult fight doesn't necessarily mean that it can't completely end the fight in a second if it decides to. As a result, the simple fight can easily be taken down in a single run after the player has already been running at full throttle to make it through Gehrman. However, by the time players come across this fight, they've already survived through most of the game and should have a handle on the complexity of combat. This isn't the most aggressive boss in Bloodborne, as it spends much of its time taking its distance before quickly launching forward with a series of swipes to claw at the player. The fight against the Moon Presence itself can be seen as easy to a degree, especially when compared to bosses like Bloodborne's Lady Maria, Ebrietas, or even Gehrman. It is an imposing presence, finally showing itself for having pulled the strings on everything the player has done so far, now coming to either kill the hunter or force them to bend to its will. ![]() ![]() Even without having found the umbilical cords, the idea that the fight isn't over after likely burning through a full stack of blood vials is Bloodborne at its most terrifying. Regardless of whether the player is ready to fight the Moon Presence or not, it's impressive to see the boss descend from above right after beating the tough-as-nails Gehrman. Beyond getting past the original fight, players also need to have consumed the three umbilical cord items that can be found throughout Yharnam in order to access the ending where the Moon Presence goes from plot device to boss. First, this requires players to choose to fight Bloodborne's first hunter Gehrman before even being able to see the Moon Presence at all, a choice that extends the game for one extra boss fight already. Most players running through Bloodborne blind will likely never expect to find something like the Moon Presence at the end of the game, let alone be prepared to actually fight the boss.
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